![]() Objective: The object of the game is to reach or exceed 10,000 points.Ettiquette tip: Since the next player may choose to piggyback, it is bad manners for a banking player to scoop up the dice and pass them to the next player.If the new player chooses the latter, and scores on the roll, the new points, plus banked points, go to the new player and the old player gets to keep only the banked points. This is called "piggybacking." No heavy table piggybacking allowed. Piggybacking: When a player decides to stop and bank the points on paper, the next player has the option of starting all over with the six dice (and zero on the table) or starting with the dice positions the previous player chose NOT to continue playing.If the latter choice, the player picks up all 6 dice and continues to add points to the "heavy table." The player looses all the points in a heavy table if the player Farkles. Heavy Table: If a player ends up using all of the dice to score, then the player can choose to bank or continue rolling.In other words, the player may gamble the points tabled or pass the turn and record the points on paper. Banking: f the player makes a roll with scoring dice, the player has the option of "banking" the points or rolling again.The turn ends when the player Farkles or banks. Farkle: If a player rolls a non-scoring combination of dice, that player "busted" or "Farkled." He or she scores zero and passes the dice to the next player.Tabling: At the begining of the player's turn, all 6 dice must be rolled, thereafter, to continue rolling, the player MUST set aside or "table" one or more SCORING die on every roll.The scores are recored on the paper and accumulated until one player (or team) reaches 10,000 points. Play: Each player (or team) tries to score points using various combinations of the dice. ![]()
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